Empower your students to design and code an arcade-style game while linking directly to their current learning — sustainability, ecosystems, social justice, or whatever you’re covering this term.
Teachers learn alongside students, gaining practical, classroom-ready strategies to embed Digital Technologies with confidence.
This 8-week, in-class program empowers students and teachers to bring the NSW Science & Technology curriculum to life through coding and game design. Students create a fully playable arcade-style game linked to their term theme (e.g. Sustainability, History, Civics), integrating Digital Technologies with literacy, mathematics, and creative arts.
Unlike traditional workshops, this program is delivered inside the classroom. Teachers learn alongside students, breaking down tech barriers and embedding new strategies in real time. The result is a hands-on, curriculum-aligned project that develops computational thinking, creativity, and student agency.
Teacher PD (1–1.5 hrs)
Curriculum mapping, assessment strategies, and customisation to the school’s term theme
Walkthrough of MakeCode Arcade platform
Planning for integration and differentiation
In-Class Workshops (5 x 1 hr or 1.5 hr sessions)
Project-based coding using MakeCode Arcade
Storyboarding, sprite design, gameplay logic
Linking coding to English (narrative design), Maths (algorithms, patterns), and Arts (visual design and sound)
Showcase & Wrap-Up (1 hr)
Peer review and student-led reflection
Final playable games shared with class, parents, and community
Custom Resources Provided:
Student workbook
Teacher guide and curriculum mapping
Rubrics for assessment and student self-reflection
Student Agency:
Students drive their game concept, narrative, and design choices.
Co-constructed rubrics encourage self-assessment and peer feedback.
Showcase includes reflection, empowering students to evaluate their own learning.
Metacognition:
Reflection prompts throughout: “What choices did I make? How did I solve problems? What will I change next time?”
Encourages students to think about their thinking and develop lifelong learning habits.
Teacher Capability-Building:
Teachers gain confidence with Digital Technologies by experiencing it live in their own classroom.
Strategies and resources are designed to be reusable, ensuring the program leaves a legacy of capability, not dependency.
ST3-8DT: Designs, modifies, and follows algorithms, and applies a range of digital solutions.
ST3-2DP-T: Plans and implements digital solutions and applies safe and ethical practices.
ST3-3DP-T: Selects and uses digital systems to create information and solve problems.
English:
EN3-2A: Composes, edits, and publishes texts (narrative and dialogue for game design).
EN3-7C: Thinks critically about ideas and uses imagination to create stories.
Mathematics:
MA3-1WM: Uses logical reasoning to plan and implement algorithms.
MA3-3WM: Selects and applies problem-solving strategies.
Creative Arts:
VA3.1: Uses a range of media to make artworks that communicate ideas.
MU3.1: Uses the concepts of music to organise sound in composition (game audio).
ICT Capability – creating digital solutions, evaluating user experience.
Critical & Creative Thinking – problem-solving, iterative design.
Personal & Social Capability – collaboration, peer feedback, reflection.
Students develop computational thinking, creativity, and problem-solving.
Teachers build practical strategies for embedding Digital Technologies.
A tangible, shareable outcome (student games) connects learning to the school community.
1 x Teacher PD session (1–1.5 hrs)
5 x Student sessions (1.5 hrs each)
1 x Showcase + wrap-up session (1.5 hrs)
Custom curriculum links & resources
Final student-created games
Packages from $3,750 ex GST for one class (~25 students). Additional classes at a discounted rate. All delivered on-site in Sydney.
Q: Are sessions flexible?
A: Programs are flexible - session lengths and schedules can be adapted to suit your school timetable.
Q: What do we need?
A: Internet-connected devices (laptops or tablets) and a classroom with a screen/projector. Everything else is provided.
Q: Do teachers need to know how to code?
A: Not at all! The PD and in-class modelling build teacher confidence step-by-step.
Q: Can students access their games later?
A: Yes — MakeCode Arcade games can be downloaded and shared to play online or on devices.
Q: Can the programme run during existing lesson times?
A: Yes — we can fit around your existing timetable.
Q: How do we book?
A: Click the Book a Call button or email me directly at emily@ignitedfutures.com .